They always come in groups of two and otherwise alone, and are immune to crowd control effects. These enemies start appearing after the Gauntlet section and on the way to Warbringer O'mrogg and Warchief Kargath Bladefist. If unavailable simply keep your distance while the tank scouts ahead and the assassin will immediately break its own sap. Stealthed in the hallways before Warbringer O'mrogg and to Warchief Kargath Bladefist. They have a 105 Resist Shadow buff that lasts 1 hour a priest can use Mind Control on them and cast the buff on party members. Players should dispel the shields and kill them quickly. Priest-type mob can heal, cast Power Word: Shield, and attack with Mind Blast. Orcs (three, Captain Boneshatter, Drisella, and Scout Orgarr).Human (two, Captain Alina and Private Jacint).The gladiators will fight among themselves and can be pulled when most of them are already low on health.įrom here on you will encounter stealthed assassins in increasing frequency as you make your way past Warbringer O'mrogg and on to Kargath Bladefist.Ī regular Shattered Halls clear will yield around 1,640 reputation with either Honor Hold or Thrallmar, while a heroic mode clear will yield around 2,900. The packs can and should be pulled out of the room to avoid adding the gladiators. You will encounter two more large packs flanked by two groups of gladiators each. Depending on your group, you may either kill them one pack at a time or run right through to the last alcove and AOE them down all at once.Īt the end of the gauntlet - on heroic mode - Blood Guard Porung awaits you. Thus, if you kill them fast enough, you will leave combat. There are some static mobs as well as small packs that continuously spawn at the end and come your way.
Archers from the far side will shoot fireball arrows that leave burning spots on the ground while you fight your way ahead.
The most difficult being the last one before the first boss.Ī rogue can lockpick the door to Grand Warlock Nethekurse, (or an engineer with a Elemental Seaforium Charge can blow it open) and thus avoid the sewers - an area with large groups of slime mobs and several single ones on a fast respawn timer.Īfter Nethekurse you enter the gauntlet event. Several increasingly large packs test the group's focus and crowd crontrol or aoe abilities. Shattered Halls has a very straight layout with only one way to go. The quest to make it begins in Shadowmoon Valley with a drop from Smith Gorlunk. Engineers can also use the Elemental Seaforium Charge to open the gate. In order to be allowed to access, at least one player in the group must have the Shattered Halls Key to open the door (or bring a skill 350 lockpicking rogue). The instance is one of the first endgame instances in The Burning Crusade players will encounter. The Shattered Halls is a level 70 elite instance in Hellfire Peninsula, being the third wing of Hellfire Citadel, with Kargath Bladefist as the final boss. Hellfire Ramparts (5) Blood Furnace (5) Magtheridon's Lair (25) Grand Warlock Nethekurse Blood Guard Porung (heroic) Warbringer O'mrogg Warchief Kargath Bladefist